Introduction

In the current ecosystem of digital media, how to display information quickly becomes appreciated when we see how the traditional media and related audiovisual productions (fiction and nonfiction) with certain forms of exhibition and distribution approach and has increasingly given way to the creation of projects that hybridize the two formulas, information (content) with entertainment (fun). Incorporating interactivity means going one step further and allows the participation and involvement of the user. The formats have created new platforms for interactive display capable of collecting various types of content, in addition to achieving break the linearity of the prevailing discourse of traditional formats consume content from the classical Greek period. This new scenario has favored the development of different formats and the creation of new genres, such as the interactive documentary, which is a result of a double fusion of, on one hand, the audiovisual (documentary genre) and interaction (interactive digital media), and, on the other hand, between information (content) and entertainment (interactive interfaces).

Internet and Web 2.0 offer immense opportunities to enhance some of the classic principles of education and disclosure of knowledge in general. The genres of interactive fiction and interactive nonfiction are becoming pedagogic tools and teaching materials used by the teacher in different contexts.One of the essential assumptions of the traditional documentary is the desire to organize a story in such a way that it is informative and entertaining at the same time. In this respect, the interactive format must follow tradition and attempt to offer similar experiences that combine as efficiently, originally and attractively as possible, an entertainment with a didactic and/or educational dimension. This is possible mainly as a result of the combination of the different modes of navigation and interaction in an application, which enables a multiple exchange between the work and the user.